Let's break down exactly how Element markers work for Shifting Memory of Ages, since it'll help with the inevitable comparison people will make with this and Elemental Boon. My first game as them concluded with me playing only two Major powers with no identical elements between them and STILL hitting both thresholds. And while your innates lend themselves towards Earth, Air, and Moon, the only one you want to trip as often as possible is Observe the Ever-Changing World, which is dirt-cheap elements-wise! It is not only viable, but recommended, to take a Major power turn 1 just to see what elements you need to start hoarding. Even if they're sitting on too much NRG, giving up the cool toys you've gotten is hard! And Shifting Memory of Ages just. Most players don't even want to risk going for a Major power unless one of their previous power draws was completely dead. And that is entirely due to Long Ages of Knowledge and Forgetfulness. Not because they're complex, but because doing so would mean missing out on some of the core tempo changes that define spirits. It is more than possible for a person to pick this spirit as their first one playing the game, but I would absolutely not recommend it. None of the spirits actually came out to that complexity, but the one that got the overall closest is the spirit of New Game Plus here. Eric Reuss wanted to have at least one new spirit at Low complexity, so as to cater to players yet unfamiliar with the heavier concepts.
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